Sep 25, 2005, 04:06 PM // 16:06
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#1
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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Need more Primary Attribute Skills
we need mroe of these skilsl to compliment the character using a specific class, some powerful skills that are only used by the primary class (all classes would have equally powerful skills though)
mind you alot of classes already have them, but some are lacking, some monk devine favor skills are lacking, there are NO necromancer primary skills, the mesmer fast casting skills arent uhhhhhh.....there? etc. etc. you get my picture.
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Sep 25, 2005, 04:14 PM // 16:14
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#2
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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It does seem pretty unfair that necromancer has 0 soul reaping skills whereas warrior has several. Necromancers don't exactly have a unique feeling to them IMO.
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Sep 25, 2005, 04:20 PM // 16:20
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#3
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Jungle Guide
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I would have to agree that it would be nice to have more points to use on more attribute skills.
However, would it unbalance somethings?
Also, depending on the professions chosen, would it be sensible to have points delved into all the skills if only one or two primary attributes are really maxed and used?
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Sep 25, 2005, 04:37 PM // 16:37
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#4
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Necro's only use for soul reaping is energy & runes right now. Same for mesmers' FastCasting --only good for the actual attribute not the skills in the attribute.
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Sep 25, 2005, 05:16 PM // 17:16
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#5
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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I don't mind that Necro and Mesmer primary attributes (except for Mantra of Recovery) have no skills attached to them. It just makes each profession unique in the way it's applied.
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Sep 25, 2005, 05:22 PM // 17:22
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#6
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: Mistriven Guardians [Mist]
Profession: Mo/Me
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I really do think that necros and mesmers need skills linked to their primaries...it makes such items like collectors ones that help out soul reaping/fast casting skills useless.
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Sep 25, 2005, 05:32 PM // 17:32
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#7
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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It's almost no competition. Would you rather have the energy storage for an elementalist or the soul reaping from a necero mancer? I mean seriously, E/N is better than N/E because the primary attribute would be used as an elementalist.
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Sep 26, 2005, 01:42 AM // 01:42
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#8
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Wilds Pathfinder
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Soul reaping is one of the best primary attributes in the game. Say you were to have an air spiking necro, with 14 soul reaping and 12 air. Every time you killed something, you would get 14 energy. With both elemental and air attunment on, you would gain much more energy than you would use for a orb+strike spike.
Primary attributes are good for their innate(?)(dont know spelling) properties, not their skills.
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Sep 26, 2005, 02:15 AM // 02:15
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#9
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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I think the ideas for skills were really scraping the bottom of the barrel when then made the unique attribute.
It looks like the class specific attributes were made as a compliment but i totally agree that they do seem tacky.
Give us more skills for all classes and attributes! (yes i would pay for a mini skill expansion pack, even if i would get them in chapter 2 anyway!)
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